The Organizations of Tarn: The Elysian Militia
The Elysian Militia is made up of young recruits who wish to aid the Empire
and receive training, with the potential and opportunity to become Wardens in the future. These like-minded youth aid the wardens in upholding the laws of Elysia and hold a strong devotion to the Empress and her golden Empire. Under the instruction and training schedule of Wardens the Militia protects and serves the interests of the citizenry. Any citizen who wishes to uphold the law and give back to their home can become a militia member assuming they have no ties to the Dark Gods and the evil path in which they follow. The Militia can usually be seen in various parts of Elysia training, drilling, or on patrol, and are always willing to lend a hand to a citizen in need. When the sounds of combat rise in Tarn the Militia are some of the first to step forward and aid their homeland and give their lives in its defence.
(For those wishing to join the militia send a note to the Empire to set up an
interview.)
The Militia follow a regimented schedule designed to assist them in their
training. All members of the Militia are expected to be familiar with the schedule and follow it intently.
Militia members are expected to adhere to the schedule, or face the punishment of their superiors, the Wardens.
The purpose of the schedule is to provide members of the Militia with something to do at all times. The schedule adds structure to the life of a Militia person (which makes sense since they're somewhat of an army), and will automatically create roleplaying opportunities for everyone involved.
The purpose of this schedule is not to overwhelm players or provide them with boring activities. The purpose is to create some form of legitimate, realistic and interesting army of people and to create RP. Militia members should -never- be asking, "What am I supposed to be doing?" Or, "What is the point of being in the militia?" Now, it's very clear what Militia members should be doing and when.
DWEI: 1st day of the week, general training and maintenance
- Late Morning- Militia members and recruits are to rise and begin maintenance on their equipment and weapons. Everything needs to be polished and sharpened. Any recruits found with dirty, rusted, or dull equipment will be subject to punishment. Everyone must also pledge their allegiance to the Empire and Empress at this time.
- Midday- Break so all recruits can rest and eat in the mess hall at the Citadel.
- Afternoon- Combat training. Each recruit will be paired with someone of a similar level of experience. Those of different skills will work together so everyone has knowledge of various fighting techniques.
- Late Afternoon- Elysian patrol. All recruits will be given an area to
patrol and will do so at this time to help any guards on duty and assist wardens as needed. Recruits must report back any news of importance to their commanding officer.
- Dusk- Personal time for recruits following their patrol. Recruits are free to do as they please. Another patrol should be completed of your area on the way home, before checking out as evening arrives.
- Night-Predawn- Recruits get the night off to do as they wish before an early rise on Giakin.
GIAKIN: 2nd day of the week, general training and maintenance
- Dawn- Recruits rise early and give their pledge to the Empire and Empress and then immediately go into their training schedule. Each recruit can use this time to practice his or her specific skills.
- Morning- Formation training for recruits so there is a good knowledge of how to fight in different groups of various sizes. Recruits must use the knowledge of each other's skills to best utilize all soldiers' strengths.
- Midday- Exercise and physical training in the Training Hall of the
Citadel, followed by a run through the mountains wearing minimal gear. Further exercise in the Training Hall after the run.
- Afternoon- Citadel Maintenance. All recruits will be given a specific area of the Citadel to clean and maintain. Offices, kitchen, gardens, training hall and rooms are to be cleaned. Areas will be inspected, and unclean areas will be punished.
- Dusk/Evening- Recruits are given personal time to rest before the night patrol begins.
- Night/Late Night/Pre-dawn- All recruits will begin the patrol of their given area and are allowed to mingle with other citizens. Report anything of interest to your commanding officer. Any recruits found loitering in an area for an overly long amount of time will be subject to punishment for inactivity during a sanctioned patrol.
NARIHD: 3rd day of the week, recruits are off for most of the day
Recruits are given most of the day off, but general maintenance of their equipment is expected. If anything of importance happens recruits are expected to assist as if it was any other day of the week.
FEYR: 4th day of the week, mainly combat training
- Dawn- Equipment maintenance followed by physical exercise and training in the Training Hall.
- Morning/Midday- Combat training. Each recruit will be paired with someone of a similar level of experience. Those of different skills will work together so everyone has knowledge of various fighting techniques.
- Afternoon- Rest and equipment maintenance so all recruits are prepared and fresh for live combat training and practice of tactics in the Lush Forest.
- Late Afternoon- A scheduled, late afternoon raid on a goblin encampment so recruits can gain live combat experience and training. This should only be done by recruits with enough experience to handle the typical, goblin soldier, or alongside advanced officers. Any spoils captured by the partyare to be divided evenly among the recruits after the Empire is given half. Anyone found withholding money will be dealt with severely.
- Dusk- Rest after the raid and a discussion by recruits on ways to improve on their skills. This is typically done in the Citadel or the Barracks within Easlen. At this time stories are welcomed by any recruit wishing to share a particular tale. This time should be used to form bonds between recruits and to help open up communication.
- Evening/Night- Free time for recruits to spend as they wish before the late night and early morning patrol. Sleeping is suggested.
- Late Night/Pre-Dawn/Dawn- All recruits will begin the patrol of their
given area and are allowed to mingle with other citizens. Report anything of interest to your commanding officer. Any recruits found loitering in an area for an overly long amount of time will be subject to punishment for inactivity during a sanctioned patrol.
TRAEL: 5th day of the week, physical training for the most part
- Morning- Recruits are given time to rest after the night's patrols and to get prepared for physical training.
- Midday/Afternoon- To ensure that all recruits are in good condition there will be a general inspection of recruits and their equipment. Injuries are to be reported, as are defects in equipment. Following this will be physical training with weights as well as the usual conditioning training.
- Late Afternoon- Recruits are allowed to rest before the Grand March.
- Dusk/Evening- A long march by all recruits done in full equipment and pack. At various stages on the march recruits will do a random exercise followed by a short break before they continue. The resting/additional exercise points will be these. 1) Recruits start at the Southern Gate of Easlen and walking around the city head to the Eastern Gate. From there, they march to the winery east of the city, stopping at its entrance where push-ups are required. Recruits will rest there a moment before continuing east to Emerald Forest. At Emerald Forest, recruits will march into the forest and perform stretching exercises. From there, the march will continue to Nine Oaks where a variety of exercises will be performed, before taking another rest. Recruits will then return to the Citadel to complete the march. It is recommended that recruits remove all heavy armor before exercising.
- Late Night/Predawn- Recruits are given the night off to rest before the morning patrols.
ETHEI: 6th day, patrols and personal time
- Dawn/Morning/Midday/Afternoon- All recruits will begin the patrol of their given area and are allowed to mingle with other citizens. Report anything of interest to your commanding officer. Any recruits found loitering in an area for an overly long amount of time will be subject to punishment for inactivity during a sanctioned patrol.
- Later Afternoon to Pre-Dawn- Recruits are given personal time to do as they wish.
SAGUIN: 7th day, general training and maintenance
- Dawn- Militia members and recruits are to rise at dawn and begin maintenance on their equipment and weapons. Everything needs to be polished and sharpened. Any recruits found with dirty, rusted, or dull equipment will be subject to punishment. Everyone must also pledge their allegiance to the Empire and Empress at this time.
- Morning- Exercise and physical training in the Training Hall of the Citadel, followed by a run through the forests north of Easlen wearing minimal gear. Further exercise in the Training Hall after the run.
- Midday- Break so all recruits can rest and eat in the mess hall at the Citadel.
- Afternoon- Combat training. Each recruit will be paired with someone of a similar level of experience. Those of different skills will work together so everyone has knowledge of various fighting techniques.
- Late Afternoon- Elysian patrol. All recruits will be given an area to
patrol and will do so at this time to help any guards on duty and assist wardens as needed. Recruits must report back any news of importance to their commanding officer.
- Dusk- Personal time for recruits following their patrol. Recruits are free to do as they please. Another patrol should be completed of your area on the way home, before checking out as evening arrives.
- Night-Predawn- Recruits get the night off to do as they wish before an early rise on Felach.
FELACH: 8th day, combat training
- Dawn- Pledges to the Empress and Empire followed by an early morning off.
- Morning/Early Afternoon- Combat training. Each recruit will be paired with someone of a similar level of experience. Those of different skills will work together so everyone has knowledge of various fighting techniques.
- Afternoon- Rest and equipment maintenance so all recruits are prepared and fresh for live combat training and practice of tactics in the Lush Forest.
- Late Afternoon- A scheduled, late afternoon raid on a goblin encampment so recruits can gain live combat experience and training. This should only be done by recruits with enough experience to handle the typical, goblin soldier, or alongside advanced officers. Any spoils captured by the party are to be divided evenly among the recruits after the Empire is given half. Anyone found withholding money will be dealt with severely.
- Dusk- Rest after the raid and a discussion by recruits on ways to improve on their skills. This is typically done in the Citadel or the Barracks within Easlen. At this time stories are welcomed by any recruit wishing to share a particular tale. This time should be used to form bonds between recruits and to help open up communication.
- Evening/Night- Free time for recruits to spend as they wish before the late night and early morning patrol. Sleeping is suggested.
- Late Night/Pre-Dawn/Dawn- All recruits will begin the patrol of their given area and are allowed to mingle with other citizens. Report anything of interest to your commanding officer. Any recruits found loitering in an area for an overly long amount of time will be subject to punishment for inactivity during a sanctioned patrol.
|